3D Modelling & Animation Project

Philip Gibbins
SID 0801013

Tuesday, 17 November 2009

Tiger Update 2

Here it is, the next update to my tiger! After hours and hours of fiddling with 3ds max, I finally have the complete body. With a turbosmooth, it looks pretty damn nifty if I do say so myself:




I have had a go at assigning a material to imitate the fur.



It looks completely diferent when it is rendered, the stripes go in a completely different direction. (You can just about see under the hair in the right image they are horizontal instead of being the same as the left image, the one i played with for ages!!!).

I will assign a short fur cover to the entity to make the tiger look more realistic (and there is a mane that will stick out further around the neck too). I have assigned different ID's to polygons to allow for the white underside. I actually used a Zebra fur design as there were no decent white tiger ones. As you can see I need to alter that a bit more, however, ignoring this problem for now, I have carried on creating the scene. I created a plane and used the hair and fur tool once again to imitate grass, and it renders extremely well.



Now another problem! I am going to use a spotlight to cast shadows of the overhanging branches and leaves (to be created) across the tiger's back. Whenever I render I just get black. Off to play with the settings AGAIN...

1 comment:

  1. The last time I saw your tiger it was just a box with a leg coming out of it but you have come a long way now and your skill have got a lot better now and using the hair and fur tool must of been a pain to use. Good work I can wait to see it fished.

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