


I have had a go at assigning a material to imitate the fur.

It looks completely diferent when it is rendered, the stripes go in a completely different direction. (You can just about see under the hair in the right image they are horizontal instead of being the same as the left image, the one i played with for ages!!!).
I will assign a short fur cover to the entity to make the tiger look more realistic (and there is a mane that will stick out further around the neck too). I have assigned different ID's to polygons to allow for the white underside. I actually used a Zebra fur design as there were no decent white tiger ones. As you can see I need to alter that a bit more, however, ignoring this problem for now, I have carried on creating the scene. I created a plane and used the hair and fur tool once again to imitate grass, and it renders extremely well.

Now another problem! I am going to use a spotlight to cast shadows of the overhanging branches and leaves (to be created) across the tiger's back. Whenever I render I just get black. Off to play with the settings AGAIN...