3D Modelling & Animation Project

Philip Gibbins
SID 0801013
Showing posts with label Tiger Update 2. Show all posts
Showing posts with label Tiger Update 2. Show all posts

Tuesday, 17 November 2009

Tiger Update 2

Here it is, the next update to my tiger! After hours and hours of fiddling with 3ds max, I finally have the complete body. With a turbosmooth, it looks pretty damn nifty if I do say so myself:




I have had a go at assigning a material to imitate the fur.



It looks completely diferent when it is rendered, the stripes go in a completely different direction. (You can just about see under the hair in the right image they are horizontal instead of being the same as the left image, the one i played with for ages!!!).

I will assign a short fur cover to the entity to make the tiger look more realistic (and there is a mane that will stick out further around the neck too). I have assigned different ID's to polygons to allow for the white underside. I actually used a Zebra fur design as there were no decent white tiger ones. As you can see I need to alter that a bit more, however, ignoring this problem for now, I have carried on creating the scene. I created a plane and used the hair and fur tool once again to imitate grass, and it renders extremely well.



Now another problem! I am going to use a spotlight to cast shadows of the overhanging branches and leaves (to be created) across the tiger's back. Whenever I render I just get black. Off to play with the settings AGAIN...